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SELECTED ISSUE
Attractions Management
2016 issue 2

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Leisure Management - Space Inversion

New Openings

Space Inversion


A new contemporary museum district in the Netherlands – focusing on innovation and technology – stemmed from a meeting with three astronauts

Alice Davis
Columbus Earth Theatre is an inverted planetarium, offering a view of the planet from above
Hans Gubbels, Director, Museumplein Limburg
A sunken square with café and visitor centre unites the Museumplein district photos: René de Wit
Rotterdam architects Shift designed Cube and Columbus Earth Theatre photos: René de Wit
Museumplein Limburg diversified its offering to attract more visitors photos: René de Wit
A view of the restaurant and the entrance to the National Geographic 3D theatre, which is the first in Europe photos: René de Wit

Where once there stood a single museum, dedicated to a Dutch mining region, there now stand three striking, geometric structures – a trio of modern attractions that together tell the story of humans and the planet.

Museumplein Limburg is in Kerkrade, a border town in the Netherland’s most southern state. It’s made up of the Continium Discovery Centre – a science and technology museum, the Columbus Earth Theatre – the world’s first “inverted planetarium” and the Cube design museum.

The museum district has come a long way in a short time. The original attraction, Industrion, was a museum about Limburg’s industrial heritage, but by the time Hans Gubbels joined as director in 2004, visitor numbers were falling dramatically.

“We decided to change the direction of the museum to tell the whole story of the influence of science and technology on the daily lives of our visitors,” says Gubbels. “That approach worked and visitor numbers started to rise again.”

This led to the opening of a new wing to host temporary exhibitions, an overhaul of the permanent display and a name change.

“We chose Continium as it refers to the continuous development of our world and lives due to the continuous development of science and technology,” Gubbels says.

The museum was soon hitting attendance rates of 120,000 a year, with visitors spending an average of 4.5 hours at the attraction. However, it was time for a new strategy, one that would attract new audience groups, encourage repeat visitors and increase dwell times.

In 2014, Gubbels commissioned two new attractions on the square in front of Continium Discovery Centre. Although Gubbels and his team had no reference point of whether a project like this would work, it was felt the potential benefits made it a safe enough bet. The €21m ($24m, £17m) development was completed in October 2015.

“It was clear for us that the benefits – target group diversification, multiple ticket sales and the ability to market the two newcomers as state-of-the-art institutions – ruled out the risk that it would be difficult to open up the markets for the new institutions. We always look to other types of industry and in consumer marketing it’s quite normal and successful to diversify brands for special target groups. Why would this be different for museums?”

“We love to go off the beaten track, and by creating a museum square with three entities we have turned the location into a cultural hot spot,” he says.

The three attractions at ground level represent a cube, a sphere and a beam, belying a 7,500sqm (81,000sq ft) network below ground level, expanded from the original museum’s design, that connects each element of Museumplein Limburg. This red concrete landscape includes a central visitor entrance, a restaurant, a patio and two tunnels that connect to the new attractions, as well as Europe’s first National Geographic 3D theatre. The architecture was carried out by Rotterdam-based Shift, whose youthful, industrial, urban aesthetic works to connect the attraction’s past with its progressive philosophy for the future.

“The three interconnected buildings each tell a different side to the oldest story in the world: that of the relationship between mankind and the Earth we are living on. Shift’s idea for an ensemble of elementary shapes referring to the content of the buildings and the way they connected the buildings won them the assignment,” Gubbels says.

Columbus Earth Theatre
At the heart of Gubbel’s reinvention of this Kerkrade visitor attraction is a conversation he had at a dinner party during his tenure as Ecsite president.

“I was lucky enough to be sitting at a table with three astronauts,” he says. “They all explained how seeing Earth from space was a life-changing experience for them. Seeing that view made them realise how vulnerable our planet is and how we should take great care of it. I was struck by this and thought how valuable it would be if more people could have this experience. Would it stimulate them to take better care of the planet?”

Gubbels patented the idea of an inverse large-screen theatre. Looking down at the Earth from space rather than up at space from the Earth, the experience mirrors that of a regular planetarium. Inside its spherical home, the screen is inverted below ground level, while the audience is positioned around the upper edge of the dome. It recreates what’s known as the overview effect – a cognitive shift in awareness that some astronauts have reported experiencing during spaceflight.

Designing and installing the inverted screen wasn’t easy, however. The projection screen had to be adapted from a spherical prototype to a cylindrical shape to allow omnidirectional viewing. Overhead projection also presented challenges.

Working with Lagotronics and Barco, the installation was custom-built – a process that involved a trip to the US to seek the advice of Doug Trumbull, a special effects legend, known as the inventor of the Showscan film process, as well as for his work on films 2001: A Space Odyssey, Star Trek: The Motion Picture and Blade Runner.

Visitors to Columbus Earth Theatre begin with a short pre-show experience before moving into the main auditorium. Standing on two levels of glass-floored balconies around the circumference of the 13-metres-deep (43-feet) dome, they watch the film play out below them, “as if they are floating above the Earth.”

“The aim is to give our visitors the ultimate immersive experience of how beautiful and fragile Earth is, how we live together with our planet, how we use resources and how that affects the Earth and how we protect her,” Gubbels says. “We want to bring emotion into the reality that we need to look after the planet, so visitors really start to care about the future.”

“Using data sets from both NASA and ESA we see our planet at a global scale,” he says. “But we also are experimenting with data visualisation supporting urban development in our local region, which has given valuable insight to decision makers and citizens in connecting geographically scattered projects. We are looking at more ways to use the unique projection for gaming applications and data visualisation.”

Cube Design Museum
Cube is, indeed, a cube, measuring 21x21x21 metres (69x69x69 feet) and shrouded in a curtain of shimmering steel. Inside, the design is functional, allowing curators to programme the vertical space with a great degree of flexibility. The aim for Cube is to make it an internationally recognised design institute in the coming three years. To make that happen, it’s collaborating with the prestigious German Red Dot Award, the Design Museum in London and Cooper Hewitt, Smithsonian Design Museum in New York.

“Cube focuses on a global audience interested in the design process and designing for human ambitions. It’s a more museological institution than the other two attractions. The exhibitions presented here are more static,” says Gubbels.

“However, Cube also functions as a permanent laboratory where students and designers can co-create together with the audience. It focuses on education, business and the world of designers. The design laboratories offer the possibility for visitors to play an active role in the design processes the students and designers are working on and to interact with them.”

Continium Discovery Centre
Continium, then, has a new lease of life as it reopened after a year’s closure for renovations. Filled with interactive exhibits – from racing against robots to using old telephones – the STEM-focused museum is a hit with families and schools.

The new beam-shaped building serves as a covered walkway connecting the existing attraction with the rest of the attractions and the train station, offering views of Museumplein to commuters, passers by and visitors. The Shift-designed reinvention of the public space embeds the trio of attractions deeper into the heart of the Kerkrade community. The facility is open to all, and Gubbels hopes its message – played out in the Columbus theatre from an astronaut’s point of view – will get through.

“In all three attractions, creating awareness for a sustainable future is important. Columbus shows this very directly by showing the effects on our planet,” he says. “But we believe that science, innovative technologies and design are the keys to saving our planet. We need new solutions to the problems we face and science can help us. We want to stimulate our audiences to think for themselves about the consequences of their choices and about which new developments to embrace and which to deny.”

Museumplein Limburg: At a Glance

Attractions: Continium, Columbus, Cube

Total cost: €21m

Sponsor: Province of Limburg

Total size: 14,000sqm

Target audience: Continium/families with children aged 6 to 14, Columbus/aged 8 to 80, Cube/16+

Dwell time: Continium (4.5h), Columbus (1h), Cube (2.5h)

Building sustainability: Solar panels and underground energy storage

Extra revenue streams: Conferences, parties, corporate events in Cube. Presentations and conferences in National
Geographic 3D Theatre in Columbus

 



A cross-section shows the sphere, beam and cube structures that make up Museumplein Limburg

Originally published in Attractions Management 2016 issue 2

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